ABSTRACT
The Virtual Library is currently developing, as the
society becomes more dependent on technology to store and obtain information
quickly and effectively, there has been increasing concern in how easy access
can be made to books for research, or having unhindered access to store
information about research work or knowledge.
The Internet is its ever-evolving state is becoming a
serious method of business communication and data transfer worldwide. As
students and other institutions and organizations beginning to use the Internet
as a new method for awareness creation and information search, then there comes
a need for a website that will provide them with the comprehensive list of all
the research materials they need. This was what motivated us into embarking on
this research work.
Finally, this project was well arranged for Layman’s
understanding and finally the website were design in pages but the book
collection was limited to computer books and some others.
CHAPTER
ONE
1.0 INTRODUCTION
Information
Technology is able to facilitate the revolution of changes, which optimize
performance and profitability to companies because it provides solution to one
of the key business and communication barriers; distance and difficulties
associated with crossing them. Emergence of Internet and its technologies has
led to the death of distance and collapsed the entire world into a “Global
Villageâ€.
The
word Virtual means many things to many people, but according to Encarta
Encyclopedia: Virtual means being something in effect even if not in reality or
not conforming to the general accepted definition of term. Again it can be seen
as used to describe a particle whose existence is suggested to explain observed
phenomena but is not proved or directly observable. Finally, it can be seen as
simulated by a computer for reasons of economics, convenience, or performance.
The term “Virtual Library†emanates from Virtual
Reality; the virtual reality is a system that enables one or more users to
look, more, and react in a computer-simulated world. Various types of interface
devices allow users to have the illusory experiences of seeing, touching,
picking up, and even manipulating virtual (simulated) objects. Virtual worlds
and everything in them, (including computer images of the participants) are
represented by mathematical models and computer programs.
A library can be seen as a room, building or
institution where a collection of books or other research materials is kept or
a collection of books, newspapers, records, tapes, or other materials that are
valuable for research or a collection of things for use on a computer, for
example programs or diskettes, or a collection of routines or instructions used
by a computer program.
But, may looking at all this our main aim on this
project is to make a library look virtual; thereby making the collection of
books and other research materials to be in electronics form, for global access
across the globe term “Virtual Libraryâ€.
1.1 STATEMENT OF THE PROBLEM
In Nigeria as a developing country, most institutions
and large organization are not yet able to create or setup standard library for
their organizations especially schools (higher school in the country), thereby
making it difficult for their members to have access to research data and
valuable materials.
It also limits them from knowing what is happening in
the globe. It is likely one of the major cause or out-dated knowledge that
students suffer in institution of higher learning in Nigeria.
To cope with high pace technology in this information
age, the researcher is prompted to provide an effective channel or medium that
will serve as a virtual library through which university students and
organization of different kind can have access in any-part of the world for
retrieving information and for their knowledge update.
1.2 PURPOSE OF THE STUDY
In the context of technological advancement, computer
is playing a leading and indispensable role. This is based on its ability to
provide or perform a lot of tasks.
Based on this, the purpose of this study is to
discourage the manual and time wasted in the process of going through
bookshelves in search of books or information or data(s) in the library and
also to make research material available at a point.
1.3 AIMS AND OBJECTIVES
Computer being one of the newest development in technology,
the populace fail to apprehend its multiples retrieving importance. This study
will first
·
Aim at utterly
clearing off the misconceptions and biases about computer and discouraging the
boring method of creating awareness, which does not extend to a wide society.
·
To provide the
globe with Virtual Library where they will go in need of vital and research
information.
·
To create a Virtual
Library that will be easily updated.
·
To minimize
research time and make it more efficient.
·
To setup a Virtual
Library where electronics books will be centralized.
1.4 SCOPE OF THE STUDY
This research work is strictly based on SAMS
Publishing, Macmillan Computer Publishing’s and other electronics based
publishing company that make use of the Internet, for knowledge repository.
The research also looks into necessary items and
information which schools need especial the computer science students of
various level; and at the same time prepares a web-site where the Virtual
Library will be published, for global access.
1.5 LIMITATIONS OF THE STUDY
A lot of factors posed as problem to the development of
this study:
·
Time: Because the
project must be completed within a specified date, the researchers do not have
enough time to get all required.
·
This project is
limited to only computer textbooks and some news journals and magazines.
·
Resources: Lack of
resources also contributed to the limitations of the project to this extends.
Everybody knows the financial state of the country now.
1.6 ASSUMPTION
The only assumption made in this work is that the users
of this Virtual Library must be On-Line and must run Microsoft Internet
Explorer in other to have access to the Library; and the web-site is in
conformity with all the rule based on site development and will not in any form
cause windows illegal operation, or misdirects the user. Finally, it is users
friendly.
1.7 DEFINITION OF TERMS
It has become necessary to define some of the technical
terms used in their work as this will help to make the work easily understood
to many lay-people, in other professions.
·
HTML (Hypertext Markup Language): The formatting language that makes use of tags to
specify how text and other item will be displayed in the browser.
·
HOME PAGE:
The starting point for a web site, usually the first or main page displayed
upon visiting a site.
·
FTP (File Transfer Protocol): A protocol and a program used to transfer files
between computer on network or Internet.
·
PROTOCOL:
The rule that govern communication devices on a communication environment.
·
SERVER:
A device or process that responds to request from clients, (terminal).
·
TERMINAL:
The end point of a network where data can be entered or outputted.
·
INTERNET:
A global Network of interconnected computers and Networks.
·
INTERNET SERVICE PROVIDER (ISP): A company that provide individual and companies with
an account of accessing the Internet.
·
PUBLISH:
To make a site available to other users of Internet.
·
WEB SITE:
A collection of information-based pages published to the net for accessible by
net users.
·
INTERNET EXPLORER:
The software from Microsoft developed for net stuffing or browse ring or
searching.
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